Investigating the “reading experience” and “physical versus digital books” has to be one of the most interesting research topics available out there. Reading is one of the deepest experiences we have with “things” / “content” and it is presently facing (and resisting still) the new technologies available and other tensions that could entirely change that experience.
Steve Portigal and Dan Soltzberg from Portigal Consulting just released the findings from a really interesting research study they performed on the topic called Reading Ahead (study performed out of their own interest). I strongly recommend checking out their different blog posts about this and especially listening to their findings presentation.
Basically it is so good it got me to post again after such a long time away from my blog…
Note: I won’t summarize the study here as my post is already pretty long, so to fully put my reflections below into perspective, it’s better to look at their slides and listen to their presentation first (the presentation lasts 1 hour and 20 minutes).
There are several thoughts that came to me as I was listening to the presentation. Let me try to structure a few below.
It’s my first time blogging about something directly related to my current job as product manager at GoAnimate.com. I am not sure why I did not do it earlier… Working at GoAnimate allowed me to switch from being an uninvolved consultant advising people to being in the “pit” fighting to make the website a success not only in terms of user experience and interaction design, but also more generally as a company.
One major realization I had while working is the power of the community. I have been humbled by what and how users have been using the platform. We first designed it for people to create short funny stories, and we now realize that quite a number of users are now using the platform to create whole animated episodes that sometimes last more than 10 minutes. We also see amazing thing happening in terms of users sharing their creations and the content they upload to the platform. Overall it is amazing to see the dedication and passion of the users on the platform. Continue reading »
I got back to watching some TED talks and the talk from Tim Bernes-Lee felt like a good one to start with. In his talk he reveals his vision for the evolution of the Web, moving from sharing documents to sharing raw data. The presentation is very visionary and somewhat scary I would say.
Watch it below:
If I get the idea well, Linked Data means that when browsing the Web “tomorrow” instead of looking through documents (web pages), the search engine (or whatever is used to browse) will look through raw data. So, I guess one could type a question like “How many friends does Nicolas Lassus have?” and get results from many different places/databases that would answer that question.
I have just finished reading The Black Swan – The Impact of the Highly Improbable, by Nassim Nicholas Taleb. The book is a great read. I already found Fooled by Randomness by the same author very interesting and this one goes further by applying similar ideas to fields outside of finance. Black Swans are basically very improbable events that are impossible to predict and that have major consequences on their environment. There is no need to look very far to find a Black Swan, as we are in the middle of one with this financial crisis (although some could argue it is a “Gray” Swan as it might have been predictable).
For me, the main lesson I get from the book is that we need to face uncertainty as it is (unpredictable) and should not let unsound theories or stories (especially success stories) fool ourselves in making wrong or too risky decisions. Most articles out there try to rationalize things with checklists, qualities of the successful entrepreneurs… stories that transform successful entrepreneurs into semi-gods who somehow possess a magical potion to make any idea successful. One of the last such article I read had: “The product does not matter” in its checklist for a successful social network. After a short state of intense anger reading this few words, I came to wonder. Is that true? Does the product really matter? Or maybe not… Continue reading »
A week ago, I received a request from a user on SlideShare to download my presentation on “Hong Kong NowTV Shop“. I am not sure why I did not allow everyone to download the presentation in the first place, but now it allowed me to take a look at this specific process on SlideShare, a very useful type of interaction for social networks.
There are two actors in this interaction: The reader and theauthor.
The reader, browsing SlideShare (or more probably searching on Google) for content related to his study or presentation, finally finds something on SlideShare inside a presentation. Too bad though, the author of the presentation decided he would not allow readers to download the presentation.
SlideShare has well addressed this need in their design. In case a presentation can be downloaded, the interface displays a clear “Download” button just on top of their slideshow, and if the presentation is not downloadable then the button is changed into a “Request Download” one.
I guess goal-oriented design is one of the first and more important principle of user-centered design. If you design something, better make sure what it is you design will help somebody out there achieve a goal. Whether it is a product or a feature on a website, it will always help throughout the design process to remind yourself of that goal and make sure the end product is truly the best way for the user to achieve his or her goal.
It seems like a simple enough design principle, but it is actually one that is very easily forgotten. It could be the technology guy who is more interested in developing a technically challenging feature rather than a useful one. It could also be the marketing guy who decides what is in the best interest of the users forgetting simple privacy concepts. It can also be that the project team just loses its focus during the design process and comes up with a final solution that lost entirely its touch with the initial goal.
While I was visiting Ocean Park (one of Hong Kong’s main theme parks) two weeks back I saw a sign that reminded me of a simple design projects going wrong.
definition of queue jumping
This sign was positioned in front of the queue of a specific attraction. The aim, it seems to me, is clear. Some visitors of the park must have complained about queue jumping, or the staff in the park witnessed visitors jumping the queue and did not know how to react. As a result, I’d say the goal adding of such a sign was to warn people that they should not jump the queue. A simple enough goal it would seem.
Nevertheless, the park seemed to believe that the best way to achieve that goal was to provide visitors with a definition of queue jumping. No warning. No directions saying what would happen if some people are caught jumping the queue. Not even a mention of whether queue jumping is good or bad.
It must be that at some point in this tiny project of designing a sign, somebody raised the question: “But what if people argue about what represents jumping the queue?” and somehow (like it can happen in any projects) this question took over the process, leaving behind the forgotten initial goal of the sign and leaving visitors to the park (at least me) puzzled at seeing a sign like that in front of the queue of an attraction… so at every stage of a project, remember to take a look at the initial goal and make sure your solution addresses that goal.
Note: Of course, all this only holds if the initial goal makes sense in the first place…
Back from the dead is maybe an overstatement, but anyway after 6 months away from my blog, I decided to start writing again. My last post was on April 10th, 2008… a few days before I joined GoAnimate. A near death experience!? Not quite. GoAnimate is a new start-up based on in Hong Kong trying to make animation mainstream by empowering anybody to come up with their own animated stories. The idea is not to replace animators, on the contrary. The idea is to democratize animation, by letting anyone use content created by animators to create their own stories. Needless to say such a project (even though as a product manager I am merely an employee in the venture) takes up a lot of brain space… so, to make a long story short I stopped writing.
I have always wanted to restart my blog as a way to get my brains thinking again about user experience in general instead of worrying about meeting my next deadline in my job. And in the past week, two people “scolded” me because I had stopped writing (David Jacques and Jane McConnell), so I decided to take the matter seriously and here I am… As always when I start something, there are many plans, like redesigning the blog, host a version of Wordpress to allow more flexibility and maybe even use GoAnimate animation to accompany some of my posts. But overall, the idea is the same: “Talk about Customer Experience and cultural aspects of living/working in Asia”. First post to come in the time I need to write it…