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	<title>Comments on: I design experiences&#8230; huh?! I mean I manage experiences&#8230;</title>
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	<link>http://psychobserver.com/customer-experience/i-design-experiences-huh-i-mean-i-manage-experiences/</link>
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		<title>By: psychobserver</title>
		<link>http://psychobserver.com/customer-experience/i-design-experiences-huh-i-mean-i-manage-experiences/comment-page-1/#comment-49</link>
		<dc:creator>psychobserver</dc:creator>
		<pubDate>Thu, 08 Nov 2007 06:01:13 +0000</pubDate>
		<guid isPermaLink="false">http://psychobserver.com/2007/10/29/i-design-experiences-huh-i-mean-i-manage-experiences/#comment-49</guid>
		<description>Great points! ha ha... &quot;Service Design&quot;... I am sure we will see that coming soon. And what about &quot;Managing Employees&quot; becoming &quot;Designing Employees&quot;... maybe we can replace everybody by robots!

More seriously, reading articles and books it looks like the word &quot;management&quot; is getting outdated really quickly. As much as I hate the &quot;buzz&quot;, we still have to get a way to get people getting interested in what we do. If people think management is boring and outdated... would there be a need for a name that sells better?</description>
		<content:encoded><![CDATA[<p>Great points! ha ha&#8230; &#8220;Service Design&#8221;&#8230; I am sure we will see that coming soon. And what about &#8220;Managing Employees&#8221; becoming &#8220;Designing Employees&#8221;&#8230; maybe we can replace everybody by robots!</p>
<p>More seriously, reading articles and books it looks like the word &#8220;management&#8221; is getting outdated really quickly. As much as I hate the &#8220;buzz&#8221;, we still have to get a way to get people getting interested in what we do. If people think management is boring and outdated&#8230; would there be a need for a name that sells better?</p>
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		<title>By: David Jacques</title>
		<link>http://psychobserver.com/customer-experience/i-design-experiences-huh-i-mean-i-manage-experiences/comment-page-1/#comment-48</link>
		<dc:creator>David Jacques</dc:creator>
		<pubDate>Thu, 08 Nov 2007 04:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://psychobserver.com/2007/10/29/i-design-experiences-huh-i-mean-i-manage-experiences/#comment-48</guid>
		<description>I concur with the message of the article. As much as designers now are trying to move away from only aesthetics and get involved in the entire experience with a company, you don&#039;t &quot;design&quot; experiences. You can research them, understand how experiences are formed, and can facet them through some strategies, but you don&#039;t design experiences. You can design individual parts though.

Using a product, which is designed, can influence the user&#039;s customer experience. Same with a service, an ad, a store layout, etc.

Note that customer service protocols, IVRS and such are also part of the experience with a company. But you don&#039;t see designers throw themselves at designing that. Is is a question of visibility? Prestige? I bet that in a few years when the breadth of applications Customer Experience management is well know, people will start talking about Customer Service Design (unless the new buzz-word &quot;Service Design&quot; starts covering it).

David Jacques
Customer input Limited</description>
		<content:encoded><![CDATA[<p>I concur with the message of the article. As much as designers now are trying to move away from only aesthetics and get involved in the entire experience with a company, you don&#8217;t &#8220;design&#8221; experiences. You can research them, understand how experiences are formed, and can facet them through some strategies, but you don&#8217;t design experiences. You can design individual parts though.</p>
<p>Using a product, which is designed, can influence the user&#8217;s customer experience. Same with a service, an ad, a store layout, etc.</p>
<p>Note that customer service protocols, IVRS and such are also part of the experience with a company. But you don&#8217;t see designers throw themselves at designing that. Is is a question of visibility? Prestige? I bet that in a few years when the breadth of applications Customer Experience management is well know, people will start talking about Customer Service Design (unless the new buzz-word &#8220;Service Design&#8221; starts covering it).</p>
<p>David Jacques<br />
Customer input Limited</p>
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		<title>By: Frank Capek</title>
		<link>http://psychobserver.com/customer-experience/i-design-experiences-huh-i-mean-i-manage-experiences/comment-page-1/#comment-47</link>
		<dc:creator>Frank Capek</dc:creator>
		<pubDate>Wed, 31 Oct 2007 12:03:39 +0000</pubDate>
		<guid isPermaLink="false">http://psychobserver.com/2007/10/29/i-design-experiences-huh-i-mean-i-manage-experiences/#comment-47</guid>
		<description>Great point!  At best an organization can create the conditions or provide a &quot;platform&quot; that enables their customers to have an outsanding experience.

In fact, I would go a step beyond what you suggested... that &quot;an experience is created out of the interactions between a company and an individual.&quot;

Although you could argue this endlessly, we&#039;ve found that the most productive and customer-centric definition of &quot;customer experience&quot; is... &quot;a customers rational and emotional reactions... across their end-to-end process... of achieving one or more goals that important to them.&quot;

Once our clients have been able to get their head around this way of thinking, they&#039;ve realized that a lot of the customer experience happens at the non-touchpoints.  And that understanding what happens at these non-touchpoints is the key to designing a platform that enables the customer to have a fundamentally better experience.

One of the other great ways of thinking about this... design for emergence...  comes from Chris Alexander&#039;s &quot;A Pattern Language&quot; which describes how an architect can design physical space in a way that encourages the emergence of compelling experience.  Definitely worth checking out.

Cheers,
Frank Capek
SVP, Customer Driven Innovation
BSG Concours</description>
		<content:encoded><![CDATA[<p>Great point!  At best an organization can create the conditions or provide a &#8220;platform&#8221; that enables their customers to have an outsanding experience.</p>
<p>In fact, I would go a step beyond what you suggested&#8230; that &#8220;an experience is created out of the interactions between a company and an individual.&#8221;</p>
<p>Although you could argue this endlessly, we&#8217;ve found that the most productive and customer-centric definition of &#8220;customer experience&#8221; is&#8230; &#8220;a customers rational and emotional reactions&#8230; across their end-to-end process&#8230; of achieving one or more goals that important to them.&#8221;</p>
<p>Once our clients have been able to get their head around this way of thinking, they&#8217;ve realized that a lot of the customer experience happens at the non-touchpoints.  And that understanding what happens at these non-touchpoints is the key to designing a platform that enables the customer to have a fundamentally better experience.</p>
<p>One of the other great ways of thinking about this&#8230; design for emergence&#8230;  comes from Chris Alexander&#8217;s &#8220;A Pattern Language&#8221; which describes how an architect can design physical space in a way that encourages the emergence of compelling experience.  Definitely worth checking out.</p>
<p>Cheers,<br />
Frank Capek<br />
SVP, Customer Driven Innovation<br />
BSG Concours</p>
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