Archive for the ‘Hong Kong’ Category

 

Do people like clutter and content overload?

I remember a few meetings trying to sell usability and UCD to clients in Hong Kong. The same discussion would come back again and again. The client would ask:

“Aren’t people in Hong Kong and China different from the rest of the world? Don’t they like clutter and pages full of content and links? All the sites are currently designed in this way, it must mean that people like it.”

Below is a prime example of a very popular site that just overwhelms users with content and flashy stuff:

bla bla

Notice how much space the navigation area takes and how many links it includes. Also note this is the gaming area of the site, but the main content inthe middle at the very top is a news digest. See it live at http://games.sina.com.cn.

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Kindle Lover? – The eReading Experience

Reading the Kindle

Reading on the Kindle

In a world of ever greater device integration, ebook readers seem to be anachronisms. iPhones enable phone calls, taking pictures, web browsing, gaming, reading and much more… all in one device!

What do ebook Readers do? Well, they allow their users to … read books. So, what is so special about ebook readers that makes them an item of choice for many? And how can the ebook experience be pushed further to lure more people into purchasing them? These are the two questions I’ll focus on in this first post.

In a second post, I will focus more specifically on the Kindle interface design with its goods and bads.

Why ebook readers?

I remember two specific conversations I had after purchasing my Kindle. In one over MSN, a friend of mine showed his total incomprehension when I said I had bought a device entirely dedicated to reading books. His iPhone could be used to read documents and books. Why would anyone buy an ebook reader? And in another instance, another friend as we were discussing the Kindle with other IxDA members took out the book she was carrying and said that she could never switch from physical books to electronic ones. She mentioned the much wider array of sensory stimuli she felt as she was reading her book – its smell, the coffee stains on it, etc. (More on this in my previous post about Steve Portigal’s research)
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Goal-Oriented Design

I guess goal-oriented design is one of the first and more important principle of user-centered design. If you design something, better make sure what it is you design will help somebody out there achieve a goal. Whether it is a product or a feature on a website, it will always help throughout the design process to remind yourself of that goal and make sure the end product is truly the best way for the user to achieve his or her goal.

It seems like a simple enough design principle, but it is actually one that is very easily forgotten. It could be the technology guy who is more interested in developing a technically challenging feature rather than a useful one. It could also be the marketing guy who decides what is in the best interest of the users forgetting simple privacy concepts. It can also be that the project team just loses its focus during the design process and comes up with a final solution that lost entirely its touch with the initial goal.

While I was visiting Ocean Park (one of Hong Kong’s main theme parks) two weeks back I saw a sign that reminded me of a simple design projects going wrong.

definition of queue jumping

definition of queue jumping

This sign was positioned in front of the queue of a specific attraction. The aim, it seems to me, is clear. Some visitors of the park must have complained about queue jumping, or the staff in the park witnessed visitors jumping the queue and did not know how to react. As a result, I’d say the goal adding of such a sign was to warn people that they should not jump the queue. A simple enough goal it would seem.

Nevertheless, the park seemed to believe that the best way to achieve that goal was to provide visitors with a definition of queue jumping. No warning. No directions saying what would happen if some people are caught jumping the queue. Not even a mention of whether queue jumping is good or bad.

It must be that at some point in this tiny project of designing a sign, somebody raised the question: “But what if people argue about what represents jumping the queue?” and somehow (like it can happen in any projects) this question took over the process, leaving behind the forgotten initial goal of the sign and leaving visitors to the park (at least me) puzzled at seeing a sign like that in front of the queue of an attraction… so at every stage of a project, remember to take a look at the initial goal and make sure your solution addresses that goal.

Note: Of course, all this only holds if the initial goal makes sense in the first place…

A break from user experience: Climate Change

Al Gore at TED - March 2008A new talk from Al Gore about Climate Change has been posted on TED.com. As usual Al Gore does a great job at moving the audience and communicating a sense of urgency on the issue. The point he makes in his talk is: “Individual action is good, but it is not enough. The real answer is global regulations that will force governments, companies and people to change. There is no time for another approach.”

So, what can we do about it?… Well, my first step has been to take part in a petition locally in Hong Kong to pressure the government to put caps on carbon emissions from the two power companies on the territory. If you want to give a hand, just access the pre-formatted letter online and send it.

IxDA F2F: Inputs, process and outputs in interaction design

I have been a bad blogger! I started this post more than a week ago, and I only post it now… mea culpa!

Last week (two weeks ago now) we had another meeting with fellow IxDA members. This time we tried to set up a discussion instead of just socializing randomly and it seems that it went pretty well. We split the 8 people we had in two groups and chatted for a bit. The idea of the discussion was to cover the inputs, the process and the outputs that we use in our current design-related jobs.

While the first group of 4 people focused on specifics about the processes and the deliverables used, in the group I moderated we spent most of our time exchanging stories and discussing the environment and culture in which we work here in Hong Kong.

I especially like to discuss the Hong Kong user experience environment, because we are all struggling to get people to recognize our work here. Most stories practitioners exchange are about how difficult it is to get their manager or client understand the point of interaction design or usability. So the question is: “Is there any secret weapon to be successful in such an environment?”. Well, we are all still trying to figure it out, but let me try to summarize a few points:

Cultural Differences

The first very important criteria is culture. If you are working in a very “local” (meaning Chinese I guess) company, you will have a hard time. “Local” companies have a very top-down approach to work where subordinates do not ask questions, they execute. In this environment, designing interactions, which require developing a good understanding of users and business goals, is very difficult. A tip that some of the people in the discussion raised is to play on the lack of understanding of the people around you. Lack of understanding usually creates greater freedom; so just do your job as much as possible the way you think it should be done, choose your own deliverables and focus on showing the value of your work. Do not go head on fighting against corporate culture.

Take the Time to Educate

If your company has already some understanding of the issues, then continue to educate people around you. Involve them in decision-making. Make them feel like they are making decisions themselves based on your deliverables and inputs. Work on clear deliverables that other teams can use. Education is a very slow process and can be frustrating, but it can lead to great results and get people to really see the value of interaction design or usability. Integrating your deliverables in decision making is key there… after a while other teams will request for your deliverable to make decisions.

Be ready to become the “problem solver”

Starting to ask questions is dangerous. In some cases, once other people identify you as the critical mind of the company, everything will get thrown at you. Whenever a tricky decision has to be made, you will be requested to help. You will become the person who “thinks about stuff”. Be ready to take on that role for a while at least and face the consequences. Don’t forget along the way to protect yourself and involve others in decision making… or you will not last long.

Networking

Networking in critical in all areas of business and it is even more so in Asia. A good network within or outside an organization will greatly help. Most business deals here are made with people who “trust” each others, meaning have a personal relationship. Focus on keeping good relationship will make your work easier (and harder at the same time, see paragraph above).

Anyway. The conclusion is that there is no silver bullet to solve the usability/interaction design/user experience situation in Hong Kong. From the discussion we had, corporate culture is the main factor affecting all this. As long as companies do not care much about their customers and bosses are only interested in having their ideas implemented (regardless of business sense), interaction design will not flourish fully. Let’s hope the corporate climate continues to evolve in the right direction…

Agile User Research

On February 5th, Hong Kong had the chance of having Martin Fowler speak about Agile Methodology. I have to admit that I was actually dragged to the talk by my developer colleagues… I did not really feel like going to a very technical presentation where I would be totally lost. I was really wrong not to want to go. After I actually understood that XP did not mean Windows XP, but eXtreme Programming (he he… embarrassed smile) I really enjoyed the talk.

There are two main points that made me think about how Agile methodology could have an impact on my work: user experience / user research.

1. How can we make research more agile?

The Agile concept is to break down every project in small fully functional modules that can be delivered in a very short period of time (could be 2 weeks for a development project). This helps focusing on the core features of the project, while leaving the rest for later. This also helps starting the design even without knowing all the business requirements and actually supports better defining business requirements along the way as the client sees the system build itself from scratch.

In this post, I will just focus on the research part of user experience. Indeed, the interaction design part can be incorporated quite easily in an Agile methodology, but the preliminary research appears more tricky to me. Indeed, when we start a project we first want to know what the customers or users want. We have an array of tools to address this from quantitative ones like surveys to qualitative ones like usability testing or ethnographic research. Studies like this can actually last for quite a long time and from the client’s point of view it is hard to visualize what they will get out of it. What if we could break down any research into small items that would last maybe under a week and deliver clear conclusions at the end of each week. Being new to Agile stuff, I still need to think about that some more… the first problem I see is how to perform a relevant study (in terms of sample size for example) in such a short time… But with this in mind, making research more iterative helps design a better research in the end by fine-tuning the study objectives bit-by-bit.

2. Should I work towards not having a job?

From Martin’s point of view and following Agile concepts, the developer and the client should be in direct contact. This makes the role of the Business Analyst on such projects redundant. Of course he mentioned that on most projects Business Analyst are actually key in creating a bond between the different parties, but that made me think… Are researchers like business analysts?… In an ideal case, if my client (I mean, the operational teams) could talk directly to his or her customers, everything should be better. What if instead of designing punctual studies, researchers should all strive to design systems that allow their clients to stay in touch with their customers on a continuous basis, making our role as researchers redundant.

That’s pretty much the concept of customer experience. Stay in touch with your customers on a continuous basis so that you can better design your products and services depending on their changing needs. Still maybe more could be done to integrate advanced qualitative methods into the operations of a company. We see more and more ethnographic research within companies… but my feeling is that more is possible.

Just some unfinished thoughts…

Web Wednesday Hong Kong

Yesterday night was another edition of Web Wednesday Hong Kong. The interview this time was of Argha Sen who is Head of Marketing for Toys R Us in Asia. It was quite amusing to witness the difference between the talk yesterday and the talk from the last event. Last event was about EditGrid, a Hong Kong online spreadsheet start-up, and it mostly revolved around getting excited about Web 2.0 and getting investment (even though you have no idea how to make money with your company).

In contrast yesterday Argha was on the total opposite side of the spectrum. His approach was show me the money, show me the numbers that supports me getting into that Web stuff and then I will think about it. Obviously the audience at Web Wednesday was not expecting this, and it did not make for a very entertaining discussion, but reality checks are always good. Doing something without thinking about the money and a sound business model first is like entirely relying on luck! It might work, you might get bought by some big guys… but the drains are full of the “hidden” majority of these company who tried to follow that path.

… just my take away from yesterday’s talk…

Update: Listen to the podcast of the Interview on Web Wednesday Blog 

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