Archive for the ‘Customer Experience’ Category

 

Reading Ahead: A Research by Portigal Consulting

Investigating the “reading experience” and “physical versus digital books” has to be one of the most interesting research topics available out there. Reading is one of the deepest experiences we have with “things” / “content” and it is presently facing (and resisting still) the new technologies available and other tensions that could entirely change that experience.

Steve Portigal and Dan Soltzberg from Portigal Consulting just released the findings from a really interesting research study they performed on the topic called Reading Ahead (study performed out of their own interest). I strongly recommend checking out their different blog posts about this and especially listening to their findings presentation.

Basically it is so good it got me to post again after such a long time away from my blog…

Note: I won’t summarize the study here as my post is already pretty long, so to fully put my reflections below into perspective, it’s better to look at their slides and listen to their presentation first (the presentation lasts 1 hour and 20 minutes).

There are several thoughts that came to me as I was listening to the presentation. Let me try to structure a few below.

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Goal-Oriented Design

I guess goal-oriented design is one of the first and more important principle of user-centered design. If you design something, better make sure what it is you design will help somebody out there achieve a goal. Whether it is a product or a feature on a website, it will always help throughout the design process to remind yourself of that goal and make sure the end product is truly the best way for the user to achieve his or her goal.

It seems like a simple enough design principle, but it is actually one that is very easily forgotten. It could be the technology guy who is more interested in developing a technically challenging feature rather than a useful one. It could also be the marketing guy who decides what is in the best interest of the users forgetting simple privacy concepts. It can also be that the project team just loses its focus during the design process and comes up with a final solution that lost entirely its touch with the initial goal.

While I was visiting Ocean Park (one of Hong Kong’s main theme parks) two weeks back I saw a sign that reminded me of a simple design projects going wrong.

definition of queue jumping

definition of queue jumping

This sign was positioned in front of the queue of a specific attraction. The aim, it seems to me, is clear. Some visitors of the park must have complained about queue jumping, or the staff in the park witnessed visitors jumping the queue and did not know how to react. As a result, I’d say the goal adding of such a sign was to warn people that they should not jump the queue. A simple enough goal it would seem.

Nevertheless, the park seemed to believe that the best way to achieve that goal was to provide visitors with a definition of queue jumping. No warning. No directions saying what would happen if some people are caught jumping the queue. Not even a mention of whether queue jumping is good or bad.

It must be that at some point in this tiny project of designing a sign, somebody raised the question: “But what if people argue about what represents jumping the queue?” and somehow (like it can happen in any projects) this question took over the process, leaving behind the forgotten initial goal of the sign and leaving visitors to the park (at least me) puzzled at seeing a sign like that in front of the queue of an attraction… so at every stage of a project, remember to take a look at the initial goal and make sure your solution addresses that goal.

Note: Of course, all this only holds if the initial goal makes sense in the first place…

Agile User Research

On February 5th, Hong Kong had the chance of having Martin Fowler speak about Agile Methodology. I have to admit that I was actually dragged to the talk by my developer colleagues… I did not really feel like going to a very technical presentation where I would be totally lost. I was really wrong not to want to go. After I actually understood that XP did not mean Windows XP, but eXtreme Programming (he he… embarrassed smile) I really enjoyed the talk.

There are two main points that made me think about how Agile methodology could have an impact on my work: user experience / user research.

1. How can we make research more agile?

The Agile concept is to break down every project in small fully functional modules that can be delivered in a very short period of time (could be 2 weeks for a development project). This helps focusing on the core features of the project, while leaving the rest for later. This also helps starting the design even without knowing all the business requirements and actually supports better defining business requirements along the way as the client sees the system build itself from scratch.

In this post, I will just focus on the research part of user experience. Indeed, the interaction design part can be incorporated quite easily in an Agile methodology, but the preliminary research appears more tricky to me. Indeed, when we start a project we first want to know what the customers or users want. We have an array of tools to address this from quantitative ones like surveys to qualitative ones like usability testing or ethnographic research. Studies like this can actually last for quite a long time and from the client’s point of view it is hard to visualize what they will get out of it. What if we could break down any research into small items that would last maybe under a week and deliver clear conclusions at the end of each week. Being new to Agile stuff, I still need to think about that some more… the first problem I see is how to perform a relevant study (in terms of sample size for example) in such a short time… But with this in mind, making research more iterative helps design a better research in the end by fine-tuning the study objectives bit-by-bit.

2. Should I work towards not having a job?

From Martin’s point of view and following Agile concepts, the developer and the client should be in direct contact. This makes the role of the Business Analyst on such projects redundant. Of course he mentioned that on most projects Business Analyst are actually key in creating a bond between the different parties, but that made me think… Are researchers like business analysts?… In an ideal case, if my client (I mean, the operational teams) could talk directly to his or her customers, everything should be better. What if instead of designing punctual studies, researchers should all strive to design systems that allow their clients to stay in touch with their customers on a continuous basis, making our role as researchers redundant.

That’s pretty much the concept of customer experience. Stay in touch with your customers on a continuous basis so that you can better design your products and services depending on their changing needs. Still maybe more could be done to integrate advanced qualitative methods into the operations of a company. We see more and more ethnographic research within companies… but my feeling is that more is possible.

Just some unfinished thoughts…

Forced opt-in by the French government

Yesterday, quietly minding my own things, I received a strange email in my personal inbox:

From: Nicolas_lassus@yahoo.com (That’s me! … usually a sign of a spam email or virus)

Subject: (French Consulate in Hong Kong and Macau) Confirmation (in French of course)

Email from French Consulate

Seeing the subject line I thought that the consulate was reminding me that my new passport I requested was sitting in their drawers waiting for me to pick it up… but wrong I was! Although I cannot recall ticking a box saying I want to receive anything from my dear Consulate when I applied for a passport a month ago (my last interaction with the consulate), here I get a “confirmation” for my subscription to the Consulate information newsletter.

Luckily there is a link for me to modify my subscription in the email. This leads to a page where I can choose between HTML and text format, and where I can unsubscribe. Note though how the link says “modify your subscription” and not “if you want to unsubscribe bla bla bla”. But then I stop… would unsubscribing from this newsletter make me a bad citizen? Will the government flag me and check my tax receipts for omissions (I actually never worked in my own country, and thus never had a tax declaration done there)? Anyway. I decided that it was safer for me to at least pick up my passport before removing my name from the distribution list… or at least see what the first newsletter will look like.

It is funny how governments in the UK and Canada seem to be at the forefront of user experience and accessibility… and how the French government still does not get the concept of letting users opt-in to a newsletter… scary!

Online World vs. Real World – An Increasingly Blurry Line

A great article featured on Experientia’s Putting People First: “Technology and the World of Consumption” from the blog apophenia. The article is interesting already and the discussion below is even more.

“her daughter moved seamlessly between the digital and physical worlds to consume”

The whole idea can be summarized by the quote on the right. Up until now, the real and the online worlds have been considered as entirely separate, selling different products and services, and addressing the needs of different customers. But more and more these differences are disappearing. With the new generation growing accustomed to the online world, the distinction is less and less relevant. Consumers are learning how to adapt their shopping behavior to optimize their experience regardless of how retailers are thinking and planning their offering.

Thus behaviors like searching online and buying in the real world, or the reverse – searching in the real world and buying online – becoming common place. This transition is far from an easy one. If we look at the services industry for example, banks have been struggling for a long time to move their customer from branches to the ATM and then online. Only now are they seeing younger customers using cheaper channels. In the case of the banks, cost has been driving the transition and helped companies doing the necessary changes pro-actively (even before customers actually wanted those changes).

But what about retail? The cost component and the complementary of both worlds is not self-apparent. That could explain why companies are slower to react. But react they will have to. Both real and online worlds have their place. They both address different kinds of needs, but surely both will have to adapt to the changing habits of consumers. Personally I see this as one of the most interesting potential for innovation and changes in customer experience.

Changing the advertising experience?

BusinessWeek published an article entitled “In Japan, bloggers get to pick their ads” on December 5th 2007 about a new ad network aimed at bloggers called AdButterfly (website in Japanese). Advertising arguably creates one of the worse experience not only for online users, but for people in general. However it is done, advertising is most of the time perceived as intrusive.

I guess we could categorize the reactions to that fact into two. The reaction that seems the most common around the World and especially here in China is to consider that a negative experience with advertising is a given and cannot be changed. If that cannot be impacted on, the important objective for advertisers is to be seen and hope that will create brand awareness (or unintended clicks that would result is a purchase maybe?). If the user is in some ways “forced” to see the ad, the advertiser (or should we blame this on media placement companies?) is happy.  The growing focus on ad clicks only solves part of the problem. Indeed only some advertising campaigns can be measured in terms of clicks, while others are just supposed to raise awareness, or create brand associations. And because of the focus on clicks, the websites where the ad is displayed have an incentive to have flying ads all around, hoping users may click by mistake.

We can definitely put the new venture in Japan mentioned above in the second category. On AdButterfly, although I am not sure about the details, bloggers will be choosing which ad campaigns and brands to associate with. With bloggers endorsing the ad, it is thought that the experience created by the ad will be much more positive. It is very probably true. If I read a blog and I know the ads there have been selected by that person, I would certainly (even though maybe unconsciously) pay more attention to them.

What about the advertisers’ side of the story? Potentially companies with great brand equity can greatly benefit from such a platform. But companies with lower brand equity may be totally blocked from getting access to the network by users. A pretty scary thought for the advertiser who is so conscious about keeping the brand image under control. Scary yes, but maybe a good thing. If people’s experiences with ads can become more positive, everybody is bound to benefit from that. In any case, AdButterfly is a great experiment! I wish I could read Japanese and try the service…

Social Networking: The growth dilemma…

I recently did some work for a mobile social networking start-up here in Hong Kong helping them with their interface and their user experience in general. Although my focus was on the interface (and the project very short as usual) we happened to talk quite a bit about strategy. In fact, I always find it hard to focus on user experience and user interface without poking my nose into the overall strategy behind them (I’d like to spend more time on that, but it is not the point of this post… maybe for a later one).

Anyway, it seems to me that there is a tough dilemma when building a social network. The problem is that the number of users and the amount of interactions going on in the network is everything. Indeed for most social networks (excluding a few business-related or referral-based ones), the networks do not have a clear revenue model. As everything is advertising-based the indicators to get funding and be recognized in the industry are basically number of users and page views. Unfortunately, these indicators in some cases go against user goals and go against the long term survival of the network.

We are now all used to this. We grow a social network and at first all is going well. We have our close friends there and we are having fun exchanging news, pictures, videos, etc. However after a while, our network grows, previous friends, former colleagues, people we actually met via our social network gets added and all goes out of control. Indeed the whole concept is based on encouraging users to “make” more friends. Games are put in place to push them to add people to their network, and simply when somebody asks sombody to be his or her friend it is really hard to say no. It feels like a no return kind of decision. Even though we might never meet the person in real, we just cannot say no to people that easily. And once they are added to our network, we have little control over what they do with their access to our information, thus the beginning of the end and often users drop-out from the network.

Although it means taking more time to grow the network it seems to me that social networks should learn from real life more. Instead of just facing a “friend” or “not friend” situation, users should be able to grow relationships slower and keeping them under their control without feeling like they are making others feel bad (or having themselves the perception that they could make the other person feel bad). It works in this way in the real world. When we meet somebody for the first time, we do not usually invite them home to look at our family pictures or read our private diary. It is just normal that relationships take time to build. It should be the same online. It is of great convenience to be able to exchange information with friends online, but users should not pay the price of this by losing their right to privacy… and if social networks do not realize this, they will all sooner or later face the fact that when the hype is gone, people will choose privacy over convenience.

With all this said, the problem still remains. In a short term focus world like the one we live in, we demand quick results and a slow growing network just does not make sense… or does it?

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